Chalk and a Sidewalk
You draw squares on the sidewalk (3 squares in a row, then 2 squares side by side, then 2 squares in a row, than 2 squares side by side, then 1 square). You throw a little rock or a bottle top in the squares, starting with the first square. You jump over the square that has the stone in it, landing on the next square and continue to hop (remember, 1 foot per square) on the the squares, turn around on the last square and come back to pick up the stone. On your next turn, throw the stone on the 2nd square, hop on the 1st square, hop over the 2nd square (because the stone is in it) and continue the game. On your 3rd turn, you throw the stone on the 3rd square, and so on...
Hopscotch began in ancient Britain during the early Roman Empire. The original hopscotch courts were over 100 feet long! Can you imagine that? They were used for military training exercises.
"Hey, Claudius! how bout a game of Hopscotch?" "Okay Brutus, but first I have to put my gear on! Hang a minute and wait for me?"
Roman foot soldiers ran the course in full armor and field packs, and it was thought that Hopscotch would improve their foot work. Roman children imitated the soldiers by drawing their own boards, and creating a scoring system, and "Hopscotch" spread through Europe. In France the game is called "Marelles", in Germany, "Templehupfen" (try saying that three times fast!) "Hinklebaan" in the Netherlands (probably played with Heineken beer cans) "Ekaria Dukaria" (played while while watching Daria) in India, "Pico" in Vietnam, and "Rayuela in Argentina."
In order to begin the game, each player must start with a marker. Common stones were used in the days of the Roman Empire, but in more modern times, items such as bean bags, pennies, and other assorted items were used.
Hopscotch boards were usually found in playgrounds, but if there weren't any, a good piece of chalk could easily remedy that.
How to Play Hopscotch
When a player reaches the end of the court, she turns around and hops back through the court, moving through the squares in reverse order and stopping to pick up her marker on the way back. Upon successfully completing the sequence, the player continues his turn by tossing his marker into square number two, and repeating the pattern.
If while hopping through the court in either direction, the player steps on a line, misses a square, or loses her balance, her turn ends. The player starts on her next turn where the player last left off. the first player to complete one course for every numbered square on the court wins the game.
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